> ## Documentation Index
> Fetch the complete documentation index at: https://code.claude.com/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Use the mods API

> Call the mods API from a Claude Code mod to add commands and tools, call a model, run work on a timer, message other sessions, and reach files and the network.

The mods API is the set of methods a mod calls to act: add commands and tools, call a model, run work between events, and reach the file system, processes, and the network. Every hook receives it as its first argument, `$`, with the methods grouped in namespaces such as `$.ui` and `$.fs`. [Events](/docs/en/plugins/mods/events) decide when a hook runs, and the mods API is what the hook calls once it does.

Build your [first mod](/docs/en/plugins/mods/create) before you start here. For every method, see [mods API methods](/docs/en/plugins/mods/reference#mods-api-methods) or read [the types for your build](/docs/en/plugins/mods/create#get-the-types-for-your-build).

## Add a command or a tool

A mod can add a command for the user to run and a tool for Claude to call. Register both in a [`session.start`](/docs/en/plugins/mods/reference#session) hook. Claude Code waits for that hook before the first prompt, so what you register is available from the first turn.

### Add a command

A command is for the user. Register it, then handle [`command.run`](/docs/en/plugins/mods/reference#commands-and-configuration) for its name. This example adds a `/standup` command that takes an optional number of days:

```javascript theme={null}
on('session.start', async ($, e, next) => {
  // Add /standup to the command list, with the description the user sees there
  await $.command.register({ name: 'standup', description: 'Summarize what changed today', argumentHint: '[days]' })
  return next(e)
})

// The matcher limits the hook to /standup, so other commands don't reach it
on('command.run', { command: 'standup' }, async ($, e) => {
  // e.args is the text typed after the command name, or an empty string
  return { text: 'Summary for the last ' + (e.args || '1') + ' day(s): ...' }
})
```

After the session starts, `/standup` appears with its description in the list you see when you type `/`. The `argumentHint` shows in the prompt after you type the command and a space, as in `/standup [days]`. When you run `/standup 3`, the second hook returns `Summary for the last 3 day(s): ...`, and the transcript shows that text after the plugin's name. The hook never calls `next`, because the command has no behavior other than yours.

The `text` you return prints in the transcript and Claude reads it. To print nothing, as a command that only opens a [pane](/docs/en/plugins/mods/interface#pick-where-to-draw) does, return `{}`. To let the command run while Claude is working, add `immediate: true` to the registration.

Pick a name that no built-in command uses. Type `/` in a session to see them. `$.command.register` throws for a taken name, with a message such as `"/focus" refused: it is the built-in /focus`. A hook that throws is skipped, so the rest of your `session.start` hook doesn't run either. Register commands last in that hook, or wrap the call in `try` and `catch`.

### Add a tool

A tool is for Claude. Register it with a name, a description Claude reads, and a JSON Schema for its input. Claude sees it under a longer name made of `mcp__`, your plugin's name, two underscores, and the name you registered. You handle its calls in a [`tool.call`](/docs/en/plugins/mods/events#guard-or-change-a-tool-call) hook filtered to that full name. This example, from a plugin named `my-mod`, registers `ticket`, so the full name is `mcp__my-mod__ticket`. It gives Claude a tool that looks up a ticket in an issue tracker:

```javascript theme={null}
on('session.start', async ($, e, next) => {
  await $.tool.register({
    name: 'ticket',
    // Claude decides when to call the tool from this description
    description: 'Look up a ticket by its id and return its title and status',
    // The arguments Claude has to send: one required string named id
    inputSchema: { type: 'object', properties: { id: { type: 'string' } }, required: ['id'] },
  })
  return next(e)
})

// The full tool name is mcp__, the plugin's name, and the registered name
on('tool.call', { tool: 'mcp__my-mod__ticket' }, async ($, e) => {
  // The tool's arguments are fields of e, so the id is e.id
  const response = await $.http.fetch('https://tickets.example.com/api/' + encodeURIComponent(e.id))
  // Return a result either way, so Claude learns when the lookup failed
  return { result: response.ok ? response.text : 'Lookup failed with status ' + response.status }
})
```

When you ask about a ticket, Claude can call `mcp__my-mod__ticket` with its id. The second hook fetches the ticket and returns the response body, which Claude reads as the tool's result. When the server answers with an error status, Claude reads `Lookup failed with status` and the number.

<Tip>
  When [MCP tool search](/docs/en/mcp#scale-with-mcp-tool-search) defers a registered tool, Claude sees its name but not its description until it searches for it. If Claude should consider the tool on every turn, add [`isDeferred: false`](/docs/en/plugins/mods/reference#tools) to the registration to [load the full tool upfront](/docs/en/mcp#exempt-a-server-from-deferral). The field requires Claude Code v2.1.293 or later, and earlier versions ignore it.
</Tip>

## Call a model

A mod can send its own requests to a model for a small job such as classifying or summarizing text. `$.model.complete` sends your prompt on its own, and `$.model.fork({ prompt })` sends the current conversation with your prompt at the end.

This table compares what each request contains:

| In the request | `$.model.complete` | `$.model.fork` |
| :- | :- | :- |
| Model | The `model` you pass | The session's model |
| System prompt | A short [attribution block](/docs/en/llm-gateway-protocol#system-prompt-attribution-block), then your `system` if you pass one | The session's system prompt |
| Messages | One user message, your `prompt` | The conversation so far, then your `prompt` as a user message |
| CLAUDE.md and other project context | Not included | Included, as in the conversation's last request |
| Tools | None | Claude's tools, which the model can't call |

A fork repeats the conversation's last request, so the Claude API serves most of it from the [prompt cache](/docs/en/prompt-caching) while the conversation is still cached.

Both calls use the session's credentials, so they bill to the user's plan, API key, or cloud provider. [The types for your build](/docs/en/plugins/mods/create#get-the-types-for-your-build) document every `$.model` method.

### Send one prompt

Pass `model` and `prompt` to `$.model.complete`. `prompt` becomes the user message. To give the model instructions, such as a role or an output format, also pass `system`, which becomes the system prompt.

This hook answers a `/triage` command, [registered as a command](#add-a-command), by asking a small model to label the text typed after it:

```javascript theme={null}
on('command.run', { command: 'triage' }, async ($, e) => {
  const r = await $.model.complete({
    model: 'haiku',
    // The system prompt sets the job, and the prompt carries the text to label
    system: 'Reply with one word: bug, feature, or question.',
    prompt: e.args,
    // One word needs few tokens, and the call gives up after 15 seconds
    maxTokens: 20,
    timeoutMs: 15000,
  })
  // r.text exists only when the model answered, so check r.isAnswered first
  const label = r.isAnswered ? r.text.trim() : 'unknown'
  return { text: 'Label: ' + label }
})
```

When you run `/triage the export button does nothing`, the mod sends that text to the model and prints its answer, such as `Label: bug`. When the model doesn't answer, the label is `unknown`.

A Claude API failure doesn't reject the call, so check `r.isAnswered`, and read `r.reason` when it's `false`. The call rejects for a request Claude Code won't send, such as a model your organization blocks.

[The types for your build](/docs/en/plugins/mods/create#get-the-types-for-your-build) list the other options, such as `effort`, and the [limits](/docs/en/plugins/mods/reference#limits) give the `maxTokens` default.

### Use prompt caching

`$.model.complete` supports the Claude API's [prompt caching](https://platform.claude.com/docs/en/build-with-claude/prompt-caching). The API caches the start of a request, called the prefix, up to a [cache breakpoint](https://platform.claude.com/docs/en/build-with-claude/prompt-caching#explicit-cache-breakpoints) that you set. When every call starts with the same long static content, such as instructions or reference material, set a breakpoint at the end of that content. Later calls then read it from the cache instead of paying the full input price for it.

To set a breakpoint, pass `prompt` as an array of `{ text }` blocks instead of a string, and add `cache: true` to the last block of the static content. Claude Code sends that block with the API's `cache_control` field. `system` takes the same array form. To decide between them, see [Choose between `prompt` and `system`](#choose-between-prompt-and-system).

<Note>
  Arrays of blocks require Claude Code v2.1.292 or later. Earlier versions reject an array in `prompt` with an error that ends with `takes { model, prompt } (host check)`, and they leave an array in `system` out of the request.
</Note>

This version of the [`/triage` hook](#send-one-prompt) sends a long set of labeling rules before the text to label, with a breakpoint after the rules. `RULES` is a string of your own:

```javascript theme={null}
on('command.run', { command: 'triage' }, async ($, e) => {
  const r = await $.model.complete({
    model: 'haiku',
    prompt: [
      // Identical on every call, so it forms the cached prefix
      { text: RULES, cache: true },
      // Changes on every call, so it goes after the breakpoint
      { text: e.args },
    ],
  })
  return { text: 'Label: ' + (r.isAnswered ? r.text.trim() : 'unknown') }
})
```

The TTL and the number of breakpoints have these limits:

* **TTL**: a cache entry lasts five minutes after its last use. The TTL comes from the user's Claude Code settings, not from the call. For one hour, set [`subagentPromptCacheTtl`](/docs/en/prompt-caching#choose-the-ttl-yourself) to `1h`.
* **Breakpoints per request**: the API accepts [up to four](https://platform.claude.com/docs/en/build-with-claude/prompt-caching#when-to-use-multiple-breakpoints), and one more comes back as an `api-error` in `r.reason`

#### Choose between `prompt` and `system`

Put the static content that your calls share at the start of `prompt` unless you know that your requests go directly to the Claude API:

* **Directly to the Claude API, with an API key or a Claude subscription**: either field works
* **Through [Amazon Bedrock](/docs/en/amazon-bedrock), [Claude Platform on AWS](/docs/en/claude-platform-on-aws), [Google Cloud's Agent Platform](/docs/en/google-vertex-ai), [Microsoft Foundry](/docs/en/microsoft-foundry), or an [LLM gateway](/docs/en/llm-gateway)**: use `prompt`. Claude Code begins the system prompt with an [attribution block](/docs/en/llm-gateway-protocol#system-prompt-attribution-block) whose fingerprint comes from the start of the user message. The `api.anthropic.com` endpoint strips that block before caching. Other endpoints receive it as part of the prompt, so a breakpoint in `system` can miss when `prompt` starts differently.
* **In a mod that other people run**: use `prompt`, because you don't choose their provider

`system` comes before `prompt` in the prefix, so a breakpoint in `prompt` covers `system` too, and a call with a different `system` misses the cache.

#### Check for cache hits

The result of `$.model.complete` has a `usage` object with the API's [cache fields](https://platform.claude.com/docs/en/build-with-claude/prompt-caching#tracking-cache-performance). `usage.cache_creation_input_tokens` counts the tokens the call wrote to the cache, and `usage.cache_read_input_tokens` counts the tokens it read from the cache. Expect a write on the first call and reads on later calls within the TTL.

If every call writes and none reads, the prefix differs between calls or the calls are further apart than the TTL. For a prefix that differs, see [Choose between `prompt` and `system`](#choose-between-prompt-and-system).

If both fields stay at zero on calls the model answered, nothing was cached. Check for each of these causes:

* **The prefix is too short**: the API doesn't cache a prefix under the model's [minimum length](https://platform.claude.com/docs/en/build-with-claude/prompt-caching#cache-limitations), and it returns no error
* **Prompt caching is disabled**: when a [`DISABLE_PROMPT_CACHING` variable](/docs/en/prompt-caching#disable-prompt-caching) applies to the model, Claude Code removes the breakpoints and sends the text uncached
* **Your gateway strips `cache_control`**: a gateway can [remove the field and still return success](/docs/en/prompt-caching#where-the-cache-lives)
* **Another mod rewrites the start of the text**: Claude Code then [sends it without breakpoints](#what-a-model-complete-hook-receives)

### What a `model.complete` hook receives

If you hook the [`model.complete`](/docs/en/plugins/mods/reference#mods-api-calls) event to inspect or change other mods' requests, read the text from these fields:

* **`e.prompt`**: always a string. When the caller passed an array, it's the blocks' text concatenated in order.
* **`e.system`**: a string built the same way, or absent when the caller passed no `system`
* **`e.promptBlocks` and `e.systemBlocks`**: the caller's arrays, each present when the caller passed an array for that field

Claude Code sends the strings your hook passes to `next` and uses the arrays you pass with them to place [cache breakpoints](#use-prompt-caching). It keeps the leading blocks that still match the start of the string, with their breakpoints, and sends the rest of the string with no breakpoint. For example, `next({ ...e, prompt: e.prompt + NOTE })` keeps the caller's breakpoints, and a hook that changes the start of `prompt` removes them.

## Run work in the background

Work that outlives one event, such as checking on something once a minute, runs on a timer you start from `session.start`. A hook itself runs for one event and has a [time limit](/docs/en/plugins/mods/reference#limits) on its own execution time. Time spent waiting on `next` or on a mods API call doesn't count, except a `$.clock.sleep`. `$.clock.every` and `$.clock.after` take the place of `setInterval` and `setTimeout`, with the delay in milliseconds first: `$.clock.after(5000, fn)` calls `fn` once, five seconds from now. Each returns a timer with a `cancel()` method, and `await $.clock.now()` gives the time in milliseconds.

This hook looks up a pull request's checks once a minute and shows the result under the prompt. `summarize` is a function of your own that turns the command's JSON output into a few words:

```javascript theme={null}
on('session.start', async ($, e, next) => {
  // Call the function every 60,000 milliseconds, starting one minute from now
  $.clock.every(60_000, async () => {
    const status = await $.process.run(['gh', 'pr', 'checks', '--json', 'state'])
    // Replace the line under the prompt with the latest summary
    $.ui.status('checks: ' + summarize(status.stdout))
  })
  // Return without waiting for the timer, so the session starts right away
  return next(e)
})
```

The session starts as usual. A minute later, a line appears under the prompt with a `⚠`, the mod's name, and then `checks:` and your summary. It's replaced once a minute after that. The timer's callback runs outside any event, so it keeps running between turns and doesn't start one. If the callback throws, the error goes to the [debug log](/docs/en/plugins/mods/troubleshoot#read-the-debug-log) and the timer runs again at the next interval.

### Show something without starting a turn

A background job can show the user something without starting a turn. Each of these calls puts text in a different place:

| Call | What the user sees |
| :- | :- |
| `$.ui.status(text)` | One line under the prompt that stays until you change it. It starts with `⚠` and the mod's name, as in `⚠ my-mod: checks: 3 passing`. |
| `$.ui.toast(text)` | A toast notification with the mod's name that disappears after a few seconds. It's a box at the top right in [fullscreen rendering](/docs/en/fullscreen), and one line at the right under the prompt in the classic renderer. |
| `$.ui.log(text)` | A dim line in the transcript that Claude doesn't read. It starts with `●` and the mod's name, as in `● my-mod: build finished`. |

### Start a turn from a background job

When a background job finds something that needs Claude's attention, it can start a turn by submitting a prompt with `$.prompt.submit({ text })`. Claude reads the text after a sentence that names your mod as the sender. To send it as the user's own words, without that sentence, add `asUser: true`. The call waits until the session is idle and then starts a new turn. It resolves when that turn starts, so don't `await` it in a handler that runs while Claude is working.

### Stop background work

Timers stop when the module reloads. For long-running work inside a hook, [`next.signal`](/docs/en/plugins/mods/reference#the-hook-function) is an `AbortSignal` that aborts when the event your hook is handling is abandoned, for example when the user interrupts, so pass it to anything long-running.

## Send and receive messages between sessions

A mod can send a plain-text message to another of your sessions, to one of this session's subagents, or to a teammate in its [agent team](/docs/en/agent-teams). It can also observe the messages that arrive and leave.

To send one, call `$.session.send({ to, text })`, which makes the same delivery the SendMessage tool makes. Set `to` by who receives the message:

* **Another of your sessions**: `{ sessionId }`
* **A subagent or teammate**: `{ agentId }`, with an id from `$.agent.list()`
* **The sender of a message you received**: the string address that message came from

The call resolves once the message is queued, with `{ isDelivered: true }`. When nothing was delivered, it resolves with `{ isDelivered: false, reason }`, and `reason` says why.

This hook answers a `/ping` command, [registered as a command](#add-a-command), by asking the session whose id you type after it for a status:

```javascript theme={null}
on('command.run', { command: 'ping' }, async ($, e) => {
  // e.args is the session id typed after /ping
  const sent = await $.session.send({ to: { sessionId: e.args }, text: 'Status? One line.' })
  // The call resolves either way, so check isDelivered to learn what happened
  if (!sent.isDelivered) $.ui.toast('Not delivered: ' + sent.reason)
  // An empty result prints nothing in this session's transcript
  return {}
})
```

When the message is queued, nothing appears in your session, and the other session's Claude reads `Status? One line.` When nothing was delivered, a toast notification gives the reason.

`session.receive` and `session.send` let a mod observe the messages. Return `next(e)` from both to pass each message through unchanged:

| Event | Fires when | Useful fields |
| :- | :- | :- |
| `session.receive` | A message arrives for this session, before Claude reads it | `e.text`, and `e.origin.kind`, such as `peer` or `peer-send-message` for another session or agent, `task-notification`, or `scheduled-trigger`. Return `{ consumed: reason }` to keep it from Claude. |
| `session.send` | A message is about to leave, from the SendMessage tool or a mod | `e.to`, `e.text`, and `e.origin.kind`, which is `model` or `plugin` |

A session set to [refuse inbound messages](/docs/en/cross-session-messaging#control-inbound-messages) refuses a message before `session.receive` fires, so a hook never sees it. A message that's held for your approval reaches the hook first, so a mod can read a message you haven't approved yet. The hook's `next(e)` rejects when the message isn't delivered.

The sender's name on a received message is whatever the sender wrote, so don't base a decision on it.

## Reach files, processes, and the network

A mod reaches the file system, processes, and the network through the mods API, with the same permissions as the user running Claude Code. The hooks module itself has no Node.js APIs, no timer globals such as `setTimeout`, and no network or file access of its own. Standard JavaScript and web APIs such as `URL`, `TextEncoder`, `AbortController`, and `crypto.subtle` are available. Each namespace below covers one kind of access:

| Namespace | What it does |
| :- | :- |
| `$.fs` | `read(path)`, `write(path, text)`, `exists(path)`, `stat(path)`, and `list(path)` work on files and directories |
| `$.process` | `run(['git', 'status'])` starts a command and resolves when it exits. `spawn` streams a long-running command's output. |
| `$.http` | `fetch(url, init)` over `http` or `https`. It resolves to `{ status, ok, headers, text }` once the body is read. |
| `$.store` | A JSON key-value store of your plugin's own, kept between sessions |
| `$.env` | `get` and `set` environment variables. Write the name as a string literal. |
| `$.settings` | `read` what the settings files and managed policy hold |
| `$.session` | `messages()` returns the transcript as a list of `{ role, text, toolUses }`. Also the working directory, model, and more. [`usage()`](/docs/en/plugins/mods/reference#mods-api-methods) returns context window use and plan limits. |
| `$.mcp` | `call` a tool on a connected MCP server |

Files, processes, and requests have a few rules of their own:

* **Paths**: a relative path resolves against the working directory of the session, or of the subagent whose event the hook is handling
* **`$.fs.list`**: returns one directory's entries as `{ name, kind, size, isLink }` and isn't recursive
* **`$.process.run`**: takes an argument list and uses no shell. It resolves to `{ exitCode, stdout, stderr }` whatever the exit code. It rejects if the program can't start or is still running at the timeout, which is 30 seconds by default, so wrap it in `try` and `catch`.
* **`$.http.fetch`**: follows up to five redirects. On a redirect to a different origin, it keeps only the `accept`, `accept-language`, `content-type`, and `user-agent` request headers you set and drops the rest, so a request that depends on another header, such as `Authorization`, can fail after that redirect. The [limits](/docs/en/plugins/mods/reference#limits) give its timeout and body sizes.

Every one of these calls is itself an event, named for its namespace and method without the `$.`, such as `fs.read` for `$.fs.read`. A mod [earlier in the chain](/docs/en/plugins/mods/events#the-order-mods-run-in) can observe, rewrite, or refuse your call, which is how an organization restricts what mods reach.

A mod can refuse your `$.process.spawn` call after the command has produced output or exited, and nothing the command did is undone. The call then rejects with a message that ends with one of these strings and the refusing mod's reason:

* **`$.process.spawn started, and a plugin withheld its result:`**: the refusing mod hadn't read the command's output to the end. Claude Code stops the command if it's still running.
* **`$.process.spawn ran, and a plugin withheld its result:`**: the refusing mod had read the command's output to the end, so the command had exited

## Next steps

* [React to events](/docs/en/plugins/mods/events): hook tool calls, prompts, and turns
* [Draw in the interface](/docs/en/plugins/mods/interface): show what your mod collects in a pane or above the prompt
* [Test a mod](/docs/en/plugins/mods/test): stub any of these calls in a test
* [Mods reference](/docs/en/plugins/mods/reference): events, mods API methods, and limits
